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Team Ubi is happy to announce that final edits and layup has begun for the second book in the UbiquiCity series! Set in the same city of ubiquitous computing and featuring many of your favorite characters from book one, the new installment is scheduled for a Winter release, and will include original fiction by Irene Bassett, Brad Cole, D.M. Dore, Jens Durke, S.L. Koch, G. Dean Manuel, Adrian McCauley and Rick Rosenkranz.


Remember "Thieves World"? It was a game supplement (a superbly detailed city) by Chaosium, based on a line of fiction anthologies set in that city, written by multiple authors and curated/edited by Robert Asprin.

I am thinking of putting together a team of writers/designers to create a future city supplement along those lines (working title: "Ubiquicity"). I was going to do it myself but the future is hard to predict in toto, and I think this can be a much better product if it's multi-valent.

So. The goal of the working group would be to imagine a city of the first world, roughly 100 years in the future, where ubiquitous computing has become commonplace. We would write and publish collections of short stories set in this city, as well as a system-agnostic gaming supplement allowing GMs to use this city in their near-future SF roleplaying games.

- Tod Foley



Welcome to UbiquiCity

A Collaborative Future Vision

"UbiquiCity" is an ambitious crossover project including both an anthology of original science fiction and a GM's Sourcebook, set in the same world.

Curated and edited by Tod Foley (creator of the DayTrippers and CyberSpace RPGs), this collaboratively-designed urban setting weaves the imagination of nine writers into a multi-layered depiction of a foreseeable future we call a "Fractopia".

The anthology features the work of Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, SL Koch, Shariann Lewitt, Adrian McCauley and T Reynolds.

The system-neutral sourcebook for science fiction roleplaying games will allow gamemasters to take their players into the world of the book, pursuing their own stories in a rich and dynamic environment.


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